Mobile Game Development

Mobile game development packages for Android and iOS, from casual to advanced games. Play the Neon Orbit demo.

Play Neon Orbit

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Neon Orbit

Drag or use ← → to dodge red rocks and grab green crystals.

Playable sample game · sound on 🔊 · tap the speaker to mute

Game packages

Starter 2D Game

$3,500setup

+ $129/month hosting & care

Live in 3–5 weeks

Best for: Single-loop arcade, puzzle, trivia, or hyper-casual mobile games.

  • Single core 2D gameplay loop with up to 5 levels/stages
  • Built using standard or client-supplied 2D sprites & audio
  • Basic AdMob banner & interstitial ad monetization setup
  • Frame-rate, touch-control & multi-screen QA + store submission setup
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Advanced Game

$10,000+setup

+ $399/month hosting & care

Scoped per project

Best for: Rich 2D/3D games with custom physics, AI enemies, and deep in-game economies.

  • 30+ levels, complex physics mechanics & custom 2D/3D asset integration
  • Full virtual currency economy, IAP store & player analytics telemetry
  • Cloud save integration, achievements & multi-device stress testing
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Multiplayer / Custom Game

$20,000+setup

+ $799+/month hosting & care

Scoped per project

Best for: Real-time multiplayer games, custom 3D worlds, and live-ops studios.

  • Real-time multiplayer networking, lobbies, matchmaking & anti-cheat logic
  • Season passes, live-ops event architecture & cross-platform accounts
  • Dedicated server load testing, discovery & written scope before build
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Every package: Agreed revision rounds · 60-day bug-fix warranty · 100% custom IP ownership upon final payment (subject to third-party/engine licenses) · 50% deposit to start, 50% before launch (or milestone billing on $7,500+ builds).

Monthly hosting & care starts on Day 61 and covers OS/SDK compliance updates, bug fixes, uptime monitoring, and minor support hours. Clients own their Google Play ($25) and Apple Developer ($99/yr) accounts; initial store submission and up to 2 technical compliance remediations are included (final store approval rests with Apple/Google). Variable cloud, server, API, and ad/SMS usage is billed at cost. Bundle savings apply when Android and iOS share a unified cross-platform codebase.